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I don't care.
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Hi, I’m back
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What am I doing? (Day 40)
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Live a life, man (Day 39)
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Life, game dev, and being a dad (Day 38)
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Talk to me, stranger (day 37)
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More realistic interaction!
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I need that essence (Day 35)
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Make your move (Day 34)
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Who's up for Demo? (Day 33)
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Small polish, big progress (Day 32)
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Day 31 - refined pathfinding!
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Day 30 - routing logic and picking up items
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Day 29 - buyable item routings!
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Day 28 - buyable items!
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Day 27 - trade UI and refactoring UI manager!
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Day 26 - trade UI and demo polish
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Day 25 - trade UI
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Day 24 - tradable items
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Day 23 - customer system refined
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Day 22 - room system
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Day 21 - remodeling the game scene
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Day 20 - Chapter 2 of the Backstory!
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Day 19 - weekly recap
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Day 18 - polishing customer system and many more!
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Day 17 - Working on In-Game Customers
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Day 16 - Game Customer Service System
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Day 15 - customer service system
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Day 14 – Debug, Debug, and Debug
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Day 13 – Implementing Strategy Pattern for Placement
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Day 12 – Lighting the Dungeon and Preparing for Expansion
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Day 11 – Refactoring Progress and Milestones Ahead
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Day 10 – Player Interaction States and State Machine (FSM)
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Day 9 – Unity Modular Code Structure
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Day 8
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Day 7 – Editing, Refactoring, and Switching Platforms
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Day 6 – Summoning System & Streaming the Journey
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Day 5 – Inventory System and UX Questions
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Day 4 – Placement Progress & Sleepless Dev Nights
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Day 3 – Dungeon Merchant Development
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Blog posting challenges (Day 2)