Day 23 - customer system refined
Hi, it’s me again.
Today, I revisited some of the core concepts of my game. I still like the overall idea, but I felt it was missing that special essence—the thing that makes players want to keep coming back.
So while working on the room system, I refined some details.
Here are the main changes:
- The core gameplay will focus on negotiation and interaction with customers
- A customer walks in and places an item—this is summarized in the customer page
- The player offers gold (either by placing or toggling it) to set a price
- Negotiation begins
One thing I really care about is simplicity. At the same time, I still enjoy placing furniture and decor. So what I decided is:
I'll simplify them into services that can be used during negotiation.
To achieve this, I’m thinking of mimicking the Civilization-style negotiation system.
I believe this will add more fun and depth—because just serving customers isn’t exciting on its own. It gets tedious if the whole game becomes about laying down tons of beds and tables.
The game is still in progress, but I feel like I’m on the right path—and I’m enjoying the journey.
I’ll keep sharing as I go. Not sure if this will make it into the Week 4 recap video, but I’ll try.
If you’ve been enjoying the updates,
please subscribe and
visit my studios blog to follow the devlog!