kavabun

Day 3 – Dungeon Merchant Development

Hi there!

Today’s post will be a short update on what I’ve been working on for Dungeon Merchant.

I spent some time writing the backstory for the game—how the dungeon came to be, and how the protagonist ends up running a shop deep within it. I also explored some in-game lore details, like why there are no dungeon monsters on certain floors. It’s starting to feel like the world is coming together piece by piece. You can find the backstory here! [Link] (https://www.bhbstudios.xyz/blog/game-dev/chapter-1-the-origins-of-the-dungeon)

On the development side, I’ve been focused on building the placement system. It’s been a bit tricky to figure out, but I’m making steady progress.

One issue that really had me stuck was getting placeable objects to glow green when they can be placed, and glow red when they can’t. After digging around, I came across a super helpful YouTube tutorial and its source code, which helped point me in the right direction.

Right now, I’m working on integrating the placement-checking system into my own game logic, so that the glowing feedback works correctly with my custom setup.

Thanks for reading! I’ll be back tomorrow with another update for Day 4.