kavabun

Day 31 - refined pathfinding!

Hi, it’s me again.

Today I worked on pathfinding and inventory UI.

The good news: Travellers no longer walk through walls or tables!
Pathfinding is finally starting to behave more realistically.

I also spent time fixing the inventory UI, which got messed up after I resized the canvas reference resolution.

I’ll keep it short today.
Thank you for reading!


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