kavabun

I don't care.

It’s been about two weeks since I temporarily stopped my blog posting challenge. I felt somewhat satisfied because I had kept it going for over 40 days. That was the first time I’d consistently stuck with something for over a month! Of course, I used to attend school, take classes, and complete homework—and I’ve been working at the same company for five years now.

Although I paused the writing challenge due to work-related matters, I spent some time reflecting.
'Why do I want to keep this going?'
'Why do I make games?'
'Why do I crave people’s interest?'

These questions came rushing in, and I felt overwhelmed. I had no energy to work on my project. So, to ease the tension and find motivation again, I went back to playing games instead.

I played some classics:
Football Manager. Faster Than Light. Project Highrise.

As I kept playing, my own game felt... terrible.
Unfinished. Not ready for release.
That’s when it hit me.

I kept telling myself that my game would never reach the level I was aiming for.
That maybe my goal was too ambitious.

So what now? Do I still want to continue this journey?
Yes.

But I’ll allow myself to make imperfect things.
They’ll be unfinished. Not seamless.
Instead, I’ll focus on one thing: is the core mechanic fun? Is the gimmick interesting enough?

And I’ll ask these questions first:
'Do I like it?'
'Do I enjoy playing this?'

Those will be the most important things.

I first dreamed of making games after playing an old (really old) game: The Oregon Trail.
Some modern games share those mechanics—Slay the Spire, Darkest Dungeon, and others.
Strategy and some roguelike elements.

Yeah, I'm just an ordinary gamer. I might be making mistakes by stepping into the wrong industry.

But yeah, I don't care. It's my life, right?

*this post is reviewed by ChatGPT. Although I tried to not change a lot from my original post, it might sound like AI in somehow. Please be aware of it.